Computer Game Design: Spring 2018

Information

Course Outline

Student will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics & level design, and user experience design.


Reference Book

Game Design and Development
By: Michigan State University

Marks Distribution

5Quiz
15Assignment
20Project
20Midterm
40Final
Lectures

Week Lecture ID Topic Notes Description Other Reading
1 # GDESS1801 Introduction to Game Design and Development GDESS1801.pdf Game Development Overview
1 # GDESS1802 Introduction to Game Design and Development GDESS1802.pdf Introduction to Unity3D
2 # GDESS1803 Creating and Integrating Assets GDESS1803.pdf Game Graphics Concepts
2 # GDESS1804 Creating and Integrating Assets GDESS1804.pdf Audio Concepts & The Assets Pipeline
3 # GDESS1805 Project 01: Solar System Simulation GDESS1805.pdf Setting Up the Solar System Simulation
3 # GDESS1806 Project 01: Solar System Simulation GDESS1806.pdf Materials, Lighting, and Audio
4 # GDESS1807 Project 01: Solar System Simulation GDESS1807.pdf Cameras, Build & Deploy
5 # GDESS1808 Project 02: Roller Madness GDESS1808.pdf Setting Up the Game
5 # GDESS1809 Project 02: Roller Madness GDESS1809.pdf Physics, Player Control, and Health & Damage
6 # GDESS1810 Project 02: Roller Madness GDESS1810.pdf Pickups, UI, Game Manager, and Enemies
SKILLS
  • Research & Development 90%
  • Project Management 80%
  • Client Communication 80%
  • Team Management 85%
  • Microsoft Project and Visio 80%
  • GUI Design 90%
  • Web & Mobile Application 95%
  • CMS Design & Development 85%
PROGRAMMING SKILLS
  • HTML 5 90%
  • CSS 3.0 90%
  • PHP / MySQL 90%
  • JS / JQuery 85%
  • JAVA 60%
  • C# / ASP.NET 50%
  • SQL 95%
  • C++ 90%
SEMANTIC WEB
  • XML / XML Schema 90%
  • XPath / XQuery 90%
  • RDF / RDFs 90%
  • SPARQL 80%
  • OWL 80%