CS 404 - Computer Game Design: Using Unity3D

Credit Hours: 2 + 1 | Course Level: Undergrad
Course Synopsis

You have a great idea for a game. Turning that idea into a reality doesn't just about know the tools. In this course, student will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics & level design, and user experience design. By the end of this course, students will not only understand how games are made, but they will have completed three game projects and have the knowledge, skills, tools and resources to start making their own games in Unity3D.

Course Learning Outcomes

  • Create Unity3D projects from start to finish using a variety of graphical and audio assets and a library of scripts.
  • Understand the concepts of physics, health and damage, pickups, enemies, spawners, a user interface, and a variety of visual and audio effects.
  • Build a first person shooter game, called Box Shooter.
  • Create a "High Concept" document for their game.
  • Develop their own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.

Course Aims

  • Introduction of Game Design and Development, Creating & Integrating Assets
  • Develop Solar System Simulation and first game "Roller Madness"
  • Develop Game Play in Box Shooter Game Design Process and Fleshing out a Game Design
  • From Idea to Implementation, Game Balance and Making Designs Better


Game Design and Development
By: Michigan State University

Marks Distribution
Lecture ID Topic Description Notes
# GDESS1801 Introduction to Game Design and Development Game Development Overview GDESS1801.pdf
# GDESS1802 Introduction to Game Design and Development Introduction to Unity3D GDESS1802.pdf
# GDESS1803 Creating and Integrating Assets Game Graphics Concepts GDESS1803.pdf
# GDESS1804 Creating and Integrating Assets Audio Concepts & The Assets Pipeline GDESS1804.pdf
# GDESS1805 Project 01: Solar System Simulation Setting Up the Solar System Simulation GDESS1805.pdf
# GDESS1806 Project 01: Solar System Simulation Materials, Lighting, and Audio GDESS1806.pdf
# GDESS1807 Project 01: Solar System Simulation Cameras, Build & Deploy GDESS1807.pdf
# GDESS1808 Project 02: Roller Madness Setting Up the Game GDESS1808.pdf
# GDESS1809 Project 02: Roller Madness Physics, Player Control, and Health & Damage GDESS1809.pdf
# GDESS1810 Project 02: Roller Madness Pickups, UI, Game Manager, and Enemies GDESS1810.pdf
  • Research & Development 90%
  • Project Management 80%
  • Client Communication 80%
  • Team Management 85%
  • Microsoft Project and Visio 80%
  • GUI Design 90%
  • Web & Mobile Application 95%
  • CMS Design & Development 85%
  • HTML 5 90%
  • CSS 3.0 90%
  • PHP / MySQL 90%
  • JS / JQuery 85%
  • JAVA 60%
  • C# / ASP.NET 50%
  • SQL 95%
  • C++ 90%
  • XML / XML Schema 90%
  • XPath / XQuery 90%
  • RDF / RDFs 90%
  • SPARQL 80%
  • OWL 80%